Stanford using VR to train QBs
http://vhil.stanford.edu/mm/2014/vr-football/
Virtual reality provides our players with more learning opportunities than we can provide on the field while keeping them safe from contact and collision. It uses a technology that is used to train surgeons and fighter pilots . It’s packaged affordably for the high school level. The possibilities with this are huge. Players play faster when they understand and recognize, and this training platform works to accomplish just that. EON Sports Virtual Reality has developed training software that brings a Madden-like atmosphere to life with 3D virtual reality. Your player can put the headgear on and turn his head viewing the field and the play as if he was right in the game. Research shows that people remember more by doing as opposed to simply watching something. You as a coach should watch game film, but ask yourself, “Are my kids learning anything from the hours of gamefilm they watch?” Film is good. Overdose of film isn’t. Herman Ebbinghaus studied learning and found a direct correlation to repetition based on active recall (repetition). unfortunately, we have a limited number of reps in practice, and team periods don’t always allow for us to get our back-ups proper repetition. Additional repetition can be provided through the virtual reality technology in EON’s software called Sidekiq.
brendan@eonreality.com
I will be sharing more innovations in coaching in my soon to be released book Coaching HD