Move the Chains: Free Access Quick Game

Free Access

One of the simplest ways to take advantage of numbers and space is to throw quick game to the boundary when the defensive structure gives you a loose corner (deeper than 6 yards) with no one in the alley.  The throw is relatively short, protection doesn’t need to hold up for long, and the routes are relatively simple. (above diagram from Andrew Coverdale)

For most of us, the problem is knowing exactly when we will get that look.  Granted, with film study and tendency breakdowns, we may be able to key in on some times when we will have that look against us.

One way to ensure that this look is attacked is to put a mechanism in your offense that allows it to be attacked.  Many of today’s offenses include mechanisms that allow for throws to the field with bubble when the offense has a three over two advantage like below:

Screen Shot 2013-11-29 at 10.21.04 AM

One way to accomplish this is to put it in the quarterback and receivers hands.  Any time free access to quick game exists, the QB should check his protection, preferably getting the offensive tackle on the quick game side setting the defensive end immediately so his hands are down.  The receiver or quarterback can hand signal the route, and from there it would be simple pitch and catch and hopefully some RAC.  We are adamant about teaching our receivers to catch the ball and “run through the noise” rather than standing there and trying to juke after the catch.  We tell him if he is in wide open space he can make a move, other wise get momentum going and get tackled going forward.

We basically begin with either a hitch or a quick out.  If there is any worry about a tucked linebacker flying out or if the corner is inside leveraged we can check to the quick out.

Screen Shot 2013-11-29 at 10.08.45 AM

Screen Shot 2013-11-29 at 10.12.08 AM

We want our quarterback to understand the situations where he can do this.  In general we tell him 1st or 2nd down unless we have a special or shot called, or on 3rd and 6 or less.  We’ve extended that at times up to seven yards.

Not comfortable putting that decision in the hands of your quarterback & receivers?  No problem.  Whether you are a no huddle or a huddle team, you can have a simple hand signal or procedure where your quarterback looks to you to see if you want the quick game thrown.

What does everyone else do?  Hopefully, they see the pass completed and turn and block downfield.  There are several things that can be tied in with the boundary quick game.  One concept we like is the Quick/Naked concept, so that if something happens post snap, the quarterback isn’t standing there holding the ball or forcing a throw away.  Other options include building in 5 step concepts coming from the other side that allow for different timing.  These would have to be relatively shorter routes because of the nature of the protection, but something with a longer timing than quick game will allow for the quarterback to have other options.

Read “Evolution of the Quick Passing Game” for more ideas on pairing quick game with other components.  Also, read more about the quick game in my resources post.

To learn more about our offense please check out my iBook 101+ Pro Style Pistol Offense Plays available on the iPad and Mac.



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