Brain training for defense

The quarterback position grabs the spotlight when it comes to virtual reality training in football. The fact of the matter is that every position can benefit from this technology. I would venture to bet that if you set up a “brain training lab” with a VR simulator, you would be able to fill the schedule with players ready to learn and practice in virtual reality simulations. 

Football is a game of patterns of movement. While technically there’s a seemingly infinite number of possibilities, the number of patterns each position needs to develop visual acuity for is truly limited. For example, a middle linebacker is responsible for diagnosing the blocking scheme and either fitting the run or getting into his pass drop. Taking a typical running attack, the linebacker would need to recognize and fit power to, power away, counter to, counter away, inside zone to, inside zone away, lead to, lead away, sweep to and sweep away, pass protection, and of course any play action off of those runs. On plays diagnosed as pass, the linebacker might need to drop to defend a seam, a drag, a spot, and a shallow route. That’s still a lot on his plate as far as recognition, but it is a limited set of possibilities. 

Practice over the course of the week might allow him to see 8-10 live repetitions of each possibility. Over the course of the season there is certainly a cumulative effect on learning. How can the learning and visual recognition be accelerated?  The answer lies in virtual reality simulation. 

Putting these plays into a VR simulator, the player can go through a weeks worth of practice reps in minutes. He can get all of his pre snap recognition work and calls or checks made as well as being able to see the play develop and see where he is supposed to fit or drop. No, he is not hitting or working block protection, but that’s not the point. He is training his brain to play faster so that the physical skills and fundamentals learned on the field can be performed at a fast pace on the field. To put it plainly, brain training enhances the players’ ability to play fast. 

Eon Sports VR has just released a VR quarterback trainer. However, they do have packages that allow the coach to create simulations for every position. 

 
Check out what they have to offer here:

 http://eonsportsvr.com

Virtual Reality in Football Training is Becoming a Reality

Stanford using VR to train QBs

http://vhil.stanford.edu/mm/2014/vr-football/

Virtual reality provides our players with more learning opportunities than we can provide on the field while keeping them safe from contact and collision. It uses a technology that is used to train surgeons and fighter pilots .  It’s packaged affordably for the high school level.  The possibilities with this are huge.  Players play faster when they understand and recognize, and this training platform works to accomplish just that.  EON Sports Virtual Reality has developed training software that brings a Madden-like atmosphere to life with 3D virtual reality.  Your player can put the headgear on and turn his head viewing the field and the play as if he was right in the game.  Research shows that people remember more by doing as opposed to simply watching something.  You as a coach should watch game film, but ask yourself, “Are my kids learning anything from the hours of gamefilm they watch?” Film is good.  Overdose of film isn’t.  Herman Ebbinghaus studied learning and found a direct correlation to repetition based on active recall (repetition).  unfortunately, we have a limited number of reps in practice, and team periods don’t always allow for us to get our back-ups proper repetition.  Additional repetition can be provided through the virtual reality technology in EON’s software called Sidekiq.

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1twitterheadingI have this software, and the capabilities and potential for coaching your players now and in the future are tremendous.  This is the safest way to get more repetitions thus allowing your players to become proficient and play fast.  You need to check this out!  EON Sports VR has improved on something that is already great and made it affordable for every program.
Gone are the days of trying to explain something 10 times before they get it right. Gone are the days of kids not watching or learning from game-film. Today your job just got a whole lot better.
SIDEKIQ, the only football training tool that puts your athletes in real live game action at realistic game speeds, is now compatible with HUDL.  Version 2 is now being launched and the biggest upgrade is the HUDL integration.
If you’d like to get started for $195 let us know. Contact Brendan Reilly.  Mention that you heard about it here.

brendan@eonreality.com

I will be sharing more innovations in coaching in my soon to be released book Coaching HD

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